Vampire

Werewolf

Spirit

Familiar

Dark Fae

Terms of the Society

By joining the Nocturne Society, you agree to abide by the ancient laws that govern our kind. Revealing our existence to mortals is strictly forbidden and punishable by exile or worse. All conflicts between pillars must be settled in designated arenas during the Blood Moon festivals.

You acknowledge that your munie and XP are bound to your character and cannot be transferred. The Council of Elders reserves the right to modify these terms as necessary to preserve our secrecy and traditions.

The Five Pillars of Nocturne

Discover the ancient lineages that shape our hidden society

Vampires (The Sangrael)

Origins: Cursed by the Blood Moon Primordial.

Traits:

  • Age determines power (elders control blood magic, neonates struggle with thirst)
  • Clans: Duskborn (rebel anarchs), Vein Lords (aristocrats), Hollowgullets (sun-resistant but sterile)

Weakness: Silver, sunlight, and broken oaths.

Werewolves (Luna's Maw)

Origins: Born from the Wolfmother's curse.

Traits:

  • Transform during lunar phases (full moon = uncontrollable rage)
  • Packs: Alphas command with pheromones, Omegas heal through moonlight

Weakness: Wolfsbane, silver, and their own hunger.

Spirits (The Unbound)

Origins: Souls trapped by unfinished business or dark magic.

Traits:

  • Wraiths (vengeful), Poltergeists (chaotic), Specters (observers)
  • Can possess objects or mortals; but risk fading forever

Weakness: Salt circles, true names, and being forgotten.

Familiars (Shadowkin)

Origins: Magically bonded servants (willing or enslaved).

Traits:

  • Take animal forms (bats, black cats, ravens)
  • Can sense magic and lie detect but must obey their master's blood

Weakness: Broken contracts turn them to stone.

Dark Fae (The Wyldfangs)

Origins: The Unseelie Court's exiled outcasts.

Traits:

  • Glamour magic (illusions, charm)
  • Divided into Thornweavers (sadistic) and Mothwing (mournful)

Weakness: Cold iron and broken promises.